Source: …
Author: Mandramas

Texto
Wuxia lightness
Beginning at 3rd level, while you are not wearing any armor (but you can use a shield):
- Your armor class equals 10 + your Dexterity modifier + your Charisma modifier.
- You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your fighter level.
- Your jump distance is doubled.
- You can end your movement in the air, and continue your movement at the start of your next turn without failling damage. This won't affect other causes of failling.
- You can step into fragile surfaces that normally will break under you weight without causing it to break. You don't trigger pressure based traps.
Air-powered Weapon
Since you reach 3rd level, while you are using a melee weapon, it has Range 60/120 and it returns to your hand immediately after it is used to make a ranged attack.
Third Wind
At 7th level, you gain proficiency in the Acrobatics skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Athletics, Stealth or Performance.
You can use your Second Wind feature two times until your next short or long rest.
Wind Push
Starting from level 10th, as a bonus action, you can make a creature within 60 feets of you to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. If the save fails, you can knock the target prone or move it up to 10 feet in any direction horizontally.
Wind Surge
At 15th level, any time you uses Action Surge, your speed is doubled, it gains a +2 bonus to AC, you have advantage on Dexterity saving throws. In an attack action, you an perform an extra attack in adition to the attacks you can normally do.
Indomitable Counterattack
Starting at 18th level, when you reroll a saving throw using your Indomitable feature, you can use your reaction to make a weapon attack.